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Xbox One Controller : ウィキペディア英語版
Xbox One Controller

The Xbox One Controller is the primary controller for the Microsoft Xbox One console. The controller maintains the overall layout found in the Xbox 360's controller, but with various tweaks to its design, such as a revised shape, redesigned analog sticks, shoulder buttons, and triggers, along with new vibrators within the triggers to allow for directional haptic feedback.
Since launch, there has been one minor revision to the Xbox One controller: the addition of a 3.5mm stereo headset jack and an improved bumper mechanism.
== Design ==
Microsoft invested over $100 million into refining the controller design for the Xbox One; internal designers had created prototypes with various tweaks and refinements to the design over the Xbox 360 controller, along with those including unorthodox features such as embedded screens and speakers (which were rejected due to their effects on battery life, and redundancy to the main display and sound system), and the ability to emit odors.
The Xbox One controller maintains the overall layout found in the Xbox 360's design, but with enhancements such as redesigned grips, a smoother build (including a slimmer battery compartment) and "Menu" and "View" buttons replacing "Start" and "Back". The controller also contains light emitters that allow it to be tracked and paired using Kinect sensor, and to detect when it is not being held to automatically enter a low-power state. The controller contains a micro USB port, enabling wired use of the controller with the console or on computers running Windows 7 or later with drivers, and firmware updates.〔〔(【引用サイトリンク】url=http://www.eurogamer.net/articles/2013-06-06-xbox-one-controller-can-be-plugged-in-to-save-power )〕 For communication, the controller uses a new proprietary protocol with a larger amount of bandwidth than the wireless protocol used by the Xbox 360 controller, reducing wireless latency and allowing higher quality headset audio.〔(【引用サイトリンク】url=http://venturebeat.com/2013/11/21/the-xbox-one-controller-a-look-at-the-new-rumble-faster-speed-design-and-everything-else-part-4-exclusive/ )〕〔
The analog sticks feature a new textured rim, while the D-pad was changed to use a more traditional 4-way design rather than the circular 8-way design of the 360, factoring criticism by players of fighting games (who, ironically, despite the use of "sweeps" across the D-pad in these games as motivation, felt that the Xbox 360's D-pad performed poorly in fighting games), and their use as "keys" in some games.〔(【引用サイトリンク】url=http://venturebeat.com/2013/11/19/the-xbox-one-controller-whats-new-with-the-analog-sticks-and-D-pad-part-2-exclusive/ )〕 The design of the face buttons were designed to improve their legibility, using a three-layer design consisting of a black background, colored letter, and a clear covering intended to make the letter appear to "hover" inside it. The buttons themselves are also spaced slightly closer together.〔(【引用サイトリンク】url=http://venturebeat.com/2013/11/20/the-xbox-one-controller-whats-new-with-the-buttons-and-triggers-part-3-exclusive/ )
The bumpers and trigger buttons were overhauled with a new curved shape to improve their ergonomics, as the user's fingers now naturally lie at an angle upon them unlike the straighter design on Xbox 360 controllers. The bumpers were also made flush with the triggers. The triggers themselves now have a smoother feel, and were made more accurate.〔 Each trigger features independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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